AoeStats
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Fortress

510032621Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 61m 54s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
45 2,805 7:13 20:39 28:47 ⚔ Scouts into Fast Imp
33 2,016 9:39 14:39 34:00 ⛏ Fast Castle
24 1,455 8:45 16:42 35:00 ⛏ Fast Castle
23 1,394 9:01 15:32 32:43 ⛏ Fast Castle
17 1,033 8:27 14:16 26:57 ⛏ Fast Castle
15 945 9:58 15:33 24:55 ⛏ Fast Castle
14 864 8:33 18:05 29:16 ⛏ Fast Castle
8 471 10:26 19:45 31:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,395 31,715 17,875 2,605 105,590 111,932
27,725 33,320 16,545 3,220 80,810 94,037
34,755 18,430 22,295 4,800 80,280 139,258
32,125 25,940 13,285 300 71,650 86,247
24,865 18,425 17,090 1,100 61,480 85,710
24,860 13,315 15,025 2,455 55,655 81,629
16,815 12,335 10,220 2,000 41,370 50,619
15,295 10,325 5,030 1,705 32,355 36,776
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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