AoeStats
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Fortress

509806462Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 57m 48s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Italians · Mexico
1065
+6
🇦🇷 Gurjaras · Argentina
704
+18
🇦🇷 Khmer · Argentina
672
+19
🇺🇸 Teutons · United States
794
-16
🇵🇪 Georgians · Peru
779
-14
🇺🇸 Slavs · United States
744
-13
Player eAPM Actions Feudal Castle Imperial Opening
23 1,321 7:32 11:51 34:17 ⛏ Fast Castle
19 1,122 8:09 18:33 31:46 ⛏ Fast Castle
16 949 7:28 14:05 27:05 ⛏ Fast Castle
16 897 7:55 16:19 35:19 ⛏ Fast Castle
14 806 9:20 15:51 34:14 ⛏ Fast Castle
10 574 10:35 17:14 37:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,090 15,780 26,835 3,820 86,525 93,500
20,515 23,750 15,255 980 60,500 82,523
24,965 15,290 13,250 2,150 55,655 74,125
13,230 19,635 11,500 3,145 47,510 53,406
22,430 10,570 11,080 1,675 45,755 48,760
11,225 12,395 9,745 550 33,915 36,809
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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