AoeStats
← thiagopri

Black Forest

510226689Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 47m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
645
+21
644
+21
🇦🇷 Franks · Argentina
624
+45
🇨🇦 Britons · Canada
802
-22
🇧🇷 Japanese · Brazil
762
-22
🇨🇦 Poles · Canada
733
-20
Player eAPM Actions Feudal Castle Imperial Opening
29 1,390 12:34 17:08 40:45 ⛏ Fast Castle
18 848 13:02 17:39 34:46 ⛏ Fast Castle
16 767 11:24 22:21 — ⚔ Fish Boom FC into Skirms
14 656 11:02 22:49 — ⛏ Fast Castle
12 573 15:17 21:34 40:24 ⛏ Fast Castle
10 494 11:50 26:38 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,505 10,540 8,545 850 36,440 50,652
9,900 9,313 6,395 1,760 27,368 33,221
13,550 7,311 3,510 1,630 26,001 31,837
9,580 6,872 5,615 1,600 23,667 30,791
6,700 8,228 635 1,000 16,563 16,629
6,325 5,323 1,290 255 13,193 15,895
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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