AoeStats
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Oasis

510002086Analyzed
3v3 RM · 3d ago on Sep 29, 2026· 51m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khitans · United States
851
+13
🇺🇸 Magyars · United States
831
+14
🇺🇸 Armenians · United States
815
+15
🇨🇦 Hindustanis · Canada
812
-15
🇨🇦 Chinese · Canada
787
-14
🇧🇷 Byzantines · Brazil
775
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 2,575 12:15 16:29 42:49 ⛏ Fast Castle
46 2,376 12:13 18:10 38:32 ⛏ Fast Castle
30 1,539 11:20 20:44 — ⚔ FC into Archers
29 1,487 11:35 18:35 35:04 ⛏ Fast Castle
24 1,225 9:58 21:16 39:27 ⚔ Archer Rush
15 794 11:20 19:46 34:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,285 15,456 13,970 2,280 53,991 58,116
24,330 10,488 13,950 3,550 52,318 61,181
18,305 22,211 5,980 2,425 48,921 56,255
17,855 16,164 9,825 2,310 46,154 51,440
19,160 12,480 9,265 2,850 43,755 55,336
14,340 7,561 7,120 1,920 30,941 31,405
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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