AoeStats
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Nomad

508575815Analyzed
4v4 RM · 9d ago on Sep 23, 2026· 41m 43s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Italians · Argentina
1339
+17
🇦🇷 Persians · Argentina
1294
+19
🇨🇦 Vikings · Canada
1264
+20
🇧🇷 Dravidians · Brazil
1217
+22
🇨🇳 Muisca · China
1551
-26
🇺🇸 Italians · United States
1460
-23
🇨🇦 Spanish · Canada
1445
-23
🇨🇳 Franks · China
1000
-23
Player eAPM Actions Feudal Castle Imperial Opening
58 2,414 14:39 18:22 — ⛏ Fish Boom FC
47 1,959 12:25 19:12 — ⚔ Fish Boom into Archers into Fire Galleys
46 1,926 12:29 27:25 — ⚔ Fish Boom into Scouts
35 1,475 17:08 21:15 39:55 ⛏ Fish Boom FC
34 1,413 14:04 17:57 30:13 ⛏ Fish Boom FC into Fire Galleys
32 1,324 14:26 23:02 37:37 ⛏ Fish Boom FC
30 1,240 12:11 21:01 33:15 ⛏ Fish Boom FC
23 958 12:27 20:11 37:50 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
19,340 23,662 6,285 2,850 52,137 59,043
17,375 16,146 5,820 1,805 41,146 45,440
10,935 15,567 9,625 2,900 39,027 40,820
12,350 11,019 5,440 1,765 30,574 33,528
13,735 9,872 5,195 1,500 30,302 31,552
7,550 13,056 6,940 1,690 29,236 31,549
10,540 5,774 5,465 1,600 23,379 25,881
6,120 9,606 2,055 2,900 20,681 21,156
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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