AoeStats
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Nomad

509709822Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 55m 48s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Huns · Türkiye
826
+17
🇨🇱 Khmer · Chile
811
+18
🇨🇦 Ethiopians · Canada
786
+19
🇺🇸 Italians · United States
781
+19
🇨🇦 Mapuche · Canada
870
-19
🇨🇳 Britons · China
852
-18
🇨🇦 Teutons · Canada
846
-18
🇨🇳 Magyars · China
839
-18
Player eAPM Actions Feudal Castle Imperial Opening
42 2,351 15:22 22:45 40:53 ⛏ Fish Boom FC
38 2,113 17:42 23:50 35:22 ⛏ Fish Boom FC
34 1,880 12:53 20:06 — ⛏ Fish Boom FC
26 1,477 15:21 21:27 44:18 ⚔ Fish Boom FC into Skirms
26 1,461 17:50 24:56 36:52 ⚔ Fish Boom into Skirms
24 1,335 15:10 26:33 48:10 ⚔ Drush into Scouts
14 770 15:25 26:28 42:04 ⚔ Fish Boom into Archers
13 730 16:06 21:08 29:24 ⛏ Fish Boom FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
20,330 31,385 17,930 8,250 77,895 87,539
25,465 11,515 13,295 12,650 62,925 71,510
16,865 25,445 9,005 1,600 52,915 64,713
17,725 18,583 8,075 5,155 49,538 66,774
18,710 15,665 8,920 4,145 47,440 55,123
20,365 10,650 13,510 2,145 46,670 61,439
15,720 13,275 7,920 2,550 39,465 48,688
10,675 12,775 4,980 1,500 29,930 33,753
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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