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Lombardia

510164988Analyzed
4v4 RM · 15h ago on Sep 29, 2026· 66m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1299
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1245
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1214
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1205
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🇺🇸 Franks · United States
1028
-8
Player eAPM Actions Feudal Castle Imperial Opening
62 4,122 9:00 24:17 42:41 ⚔ Scout Rush
48 3,195 9:08 13:49 46:19 ⛏ Fast Castle
38 2,541 8:55 20:49 36:16 ⚔ Scout Rush
35 2,306 10:33 24:57 39:32 ⚔ Archer Rush
34 2,220 10:17 14:08 35:40 ⛏ Fast Castle
24 1,612 12:04 18:00 41:17 ⛏ Fast Castle
23 1,511 9:37 21:34 43:34 ⚔ Scout Rush
21 1,378 9:59 22:29 42:50 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
40,815 29,407 16,785 5,625 92,632 108,309
27,205 34,647 18,175 4,160 84,187 94,674
29,290 22,566 20,235 4,850 76,941 87,583
32,345 20,883 20,305 3,255 76,788 95,090
30,045 26,634 17,205 2,145 76,029 77,623
33,100 13,250 17,530 3,545 67,425 84,688
17,930 23,506 16,430 3,785 61,651 76,993
16,865 21,571 16,255 3,560 58,251 64,142
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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