AoeStats
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Arena

510351254Analyzed
3v3 RM · 1d ago on Sep 30, 2026· 44m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1318
+15
🇨🇭 Cumans · Switzerland
1274
+17
🇯🇵 Bulgarians · Japan
1259
+17
🇹🇷 Dravidians · Türkiye
1449
-22
🇹🇷 Saracens · Türkiye
1381
-20
🇹🇷 Magyars · Türkiye
1034
-7
Player eAPM Actions Feudal Castle Imperial Opening
48 2,104 10:16 14:55 28:34 ⛏ Fast Castle
40 1,770 10:26 14:25 31:47 ⛏ Fast Castle
37 1,621 10:14 13:45 27:01 ⛏ Fast Castle
30 1,324 10:05 14:04 29:48 ⛏ Fast Castle
28 1,213 9:41 20:46 32:03 ⚔ Scouts FC
23 998 11:55 16:46 33:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,375 21,170 14,425 3,730 66,700 78,149
26,630 13,010 14,875 965 55,480 69,631
22,620 16,498 10,825 2,355 52,298 75,556
18,410 16,739 13,590 2,940 51,679 63,362
22,175 17,290 8,425 2,850 50,740 65,782
16,140 15,705 7,035 1,730 40,610 46,242
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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