AoeStats
← Tahowsky_91

Arena

508044370Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 43m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Bohemians · Türkiye
1419
+9
🇹🇷 Ethiopians · Türkiye
1342
+12
🇹🇷 Hindustanis · Türkiye
1338
+12
🇹🇷 Magyars · Türkiye
1080
+21
🇺🇸 Byzantines · United States
1255
-14
🇺🇾 Burgundians · Uruguay
1255
-14
🇬🇧 Persians · United Kingdom
1235
-13
🇺🇾 Italians · Uruguay
1224
-13
Player eAPM Actions Feudal Castle Imperial Opening
63 2,760 10:12 14:06 34:28 ⛏ Fast Castle
48 2,095 10:29 14:34 28:14 ⛏ Fast Castle
38 1,654 10:35 14:16 27:41 ⛏ Fast Castle
30 1,300 9:31 13:30 28:42 ⛏ Fast Castle
26 1,120 12:55 17:48 — ⛏ Fast Castle
25 1,088 11:37 18:52 26:15 ⚔ Archer Rush
25 1,069 9:59 18:08 29:12 ⛏ Fast Castle
25 1,088 11:00 14:46 26:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,315 18,358 10,170 1,575 62,418 67,068
26,095 25,075 8,100 2,255 61,525 70,699
26,620 15,370 12,295 2,250 56,535 71,118
20,695 13,790 12,370 885 47,740 52,407
12,925 18,453 11,185 1,670 44,233 53,943
9,695 12,085 8,920 2,190 32,890 39,332
12,410 14,905 4,125 1,010 32,450 34,170
8,680 10,860 2,340 2,275 24,155 25,665
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.