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Arabian Desert

510004797Analyzed
1v1 RM · 2d ago on Sep 29, 2026· 77m 28s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mapuche · Chile
896
+15
🇺🇸 Celts · United States
878
-15
Player eAPM Actions Feudal Castle Imperial Opening
61 4,699 11:13 21:42 43:55 ⚔ Drush into Scouts
26 2,018 9:48 20:37 48:22 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,930 41,237 16,310 3,100 90,577 102,153
32,225 28,292 17,725 4,865 83,107 83,867
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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