AoeStats
← gabrielcarbajaln77

Nomad

510642717Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 77m 14s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Franks · Peru
823
+16
🇺🇸 Khmer · United States
757
+18
🇺🇸 Poles · United States
866
-19
🇷🇺 Italians · Russia
766
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 3,452 19:19 24:52 46:05 ⛏ Fish Boom
27 2,054 18:13 25:25 36:16 ⛏ Fish Boom
15 1,151 17:53 42:04 51:40 ⚔ M@A into Scouts
15 1,173 16:52 21:12 38:39 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,690 30,750 21,400 5,950 78,790 81,281
14,495 33,175 23,860 1,600 73,130 97,882
31,710 16,341 17,235 1,335 66,621 79,162
21,420 20,375 19,365 3,755 64,915 72,392
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.