AoeStats
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Arena

509927183Analyzed
3v3 RM · 5d ago on Sep 28, 2026· 27m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Britons · Ukraine
806
+18
🇹🇯 Persians · Tajikistan
767
+20
🇲🇽 Franks · Mexico
757
+20
🇻🇪 Bohemians · Venezuela
915
-22
🇻🇪 Mongols · Venezuela
865
-20
🇮🇳 Vietnamese · India
773
-16
Player eAPM Actions Feudal Castle Imperial Opening
24 671 11:23 15:25 — ⛏ Fast Castle
19 518 10:02 — — ⚔ Archer Rush
14 397 — — —
12 330 15:17 — — ⚔ M@A into Archers
9 248 10:19 17:38 — ⛏ Fast Castle
3 81 — — —

Resources

Player Food Wood Gold Stone Spent Collected
6,805 3,730 2,250 200 12,985 15,549
5,575 3,650 1,105 375 10,705 13,595
4,875 3,545 915 650 9,985 10,264
3,660 4,115 620 225 8,620 9,890
1,000 150 0 0 1,150 1,508
550 0 0 0 550 971
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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