AoeStats
← Wilson

Oasis

509904282Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 59m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Persians · Japan
1158
+13
🇹🇷 Tatars · Türkiye
1128
+14
🇧🇪 Maya · Belgium
1127
+14
🇬🇧 Teutons · United Kingdom
1033
+18
🇹🇼 Maya · Taiwan
1152
-17
🇨🇳 Goths · China
1099
-15
🇹🇼 Italians · Taiwan
1095
-15
🇹🇼 Mongols · Taiwan
1010
-12
Player eAPM Actions Feudal Castle Imperial Opening
62 3,643 11:46 16:36 34:29 ⛏ Fast Castle
50 2,928 12:09 18:21 35:32 ⛏ Fast Castle
35 2,087 10:34 25:09 38:48 ⚔ Archer Rush
33 1,959 12:37 19:58 36:59 ⛏ Fast Castle
29 1,690 12:07 15:46 30:13 ⛏ Fast Castle
29 1,735 10:18 24:01 36:17 ⚔ Archer Rush
26 1,548 9:59 13:59 29:30 ⛏ Fast Castle
22 1,286 11:25 25:17 43:38 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
47,085 26,650 23,110 2,805 99,650 108,205
51,455 34,065 12,070 1,725 99,315 102,372
36,380 26,385 31,510 3,000 97,275 110,633
32,280 21,692 22,080 2,960 79,012 84,678
22,050 27,842 24,370 2,075 76,337 89,321
36,150 18,760 19,085 880 74,875 90,323
15,630 22,777 12,960 1,590 52,957 54,760
23,095 17,344 7,960 1,640 50,039 51,071
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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