AoeStats
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Arabia

510936696Analyzed
2v2 RM · 13h ago on Oct 3, 2026· 54m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mapuche · Argentina
1415
+15
🇦🇺 Wei · Australia
1397
+16
🇨🇱 Ethiopians · Chile
1402
-16
🇨🇱 Franks · Chile
1375
-15
Player eAPM Actions Feudal Castle Imperial Opening
59 3,209 10:26 22:21 51:32 ⚔ Archer Rush
40 2,187 9:00 20:55 38:02 ⚔ Skirmisher Rush
40 2,166 9:38 21:19 — ⚔ Scout Rush
21 1,142 9:45 21:43 45:31 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,090 11,025 14,270 3,580 50,965 57,555
15,515 15,346 10,730 3,505 45,096 54,699
10,535 16,999 4,830 530 32,894 37,285
10,635 13,650 8,170 245 32,700 35,992
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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