AoeStats
← Level 2 Slime

Nomad

510911092Analyzed
3v3 RM · 12h ago on Oct 3, 2026· 36m 47s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Huns · Argentina
1089
+15
🇦🇷 Italians · Argentina
1070
+16
🇦🇷 Dravidians · Argentina
1053
+17
🇺🇸 Hindustanis · United States
1101
-17
🇦🇺 Persians · Australia
1070
-16
🇪🇸 Celts · Spain
1046
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 1,160 13:12 19:23 — ⛏ Fish Boom FC
32 1,194 15:04 21:43 — ⛏ Fish Boom
30 1,111 17:38 23:32 — ⛏ Fast Castle
29 1,068 15:10 19:48 — ⛏ Fish Boom FC
18 669 15:33 22:23 — ⛏ Fish Boom FC
16 607 13:40 19:43 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,420 7,725 5,390 1,050 26,585 27,397
9,885 7,170 2,305 1,290 20,650 22,391
9,910 6,413 1,885 980 19,188 22,840
9,430 6,123 1,995 1,055 18,603 21,726
6,585 7,409 520 1,375 15,889 15,850
5,450 6,719 2,305 505 14,979 18,925
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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