AoeStats
← Level 2 Slime

Baltic

510673097Analyzed
3v3 RM · 1d ago on Oct 2, 2026· 62m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Khitans · New Zealand
1202
+13
🇳🇿 Persians · New Zealand
1088
+19
🇺🇸 Jurchens · United States
1084
+18
🇦🇷 Armenians · Argentina
1144
-17
🇦🇷 Bohemians · Argentina
1143
-17
🇦🇷 Poles · Argentina
1112
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 2,539 12:35 16:30 34:34 ⛏ Fish Boom into Galleys FC
37 2,333 11:17 15:56 30:57 ⛏ Fast Castle
28 1,738 10:56 18:36 33:04 ⛏ Fish Boom FC
26 1,658 11:34 23:28 — ⚔ Scout Rush
26 1,663 10:17 21:08 37:55 ⛏ Fish Boom
25 1,573 10:32 20:51 38:41 ⚔ Fish Boom FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
23,090 59,952 23,885 235 107,162 119,785
42,925 25,218 20,600 7,240 95,983 106,960
22,950 42,085 17,030 4,155 86,220 95,728
34,505 12,023 23,985 1,665 72,178 79,453
22,820 19,759 11,800 2,565 56,944 61,148
14,830 12,395 6,170 385 33,780 38,298
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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