AoeStats
← JamesdoXD3

Arena

504355832Analyzed
2v2 RM · 28d ago on Sep 5, 2026· 36m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇩 Wei · Indonesia
1244
+14
🇺🇸 Bohemians · United States
1233
+15
🇹🇷 Bohemians · Türkiye
1234
-15
🇨🇴 Chinese · Colombia
1187
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 1,687 10:32 14:29 29:22 ⛏ Fast Castle
43 1,578 10:48 14:54 36:38 ⛏ Fast Castle
28 1,028 11:15 16:45 36:38 ⛏ Fast Castle
26 950 10:03 13:46 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,430 11,260 7,995 2,805 39,490 43,244
12,935 11,196 2,400 850 27,381 28,857
8,600 8,230 4,255 1,600 22,685 25,249
3,950 4,930 5,250 2,110 16,240 16,410
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.