AoeStats
← JamesdoXD3

Nomad

503945032Analyzed
2v2 RM · 1mo ago on Sep 3, 2026· 40m 39s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Italians · Canada
1200
+15
🇨🇴 Koreans · Colombia
1154
+17
🇺🇸 Malians · United States
1172
-16
🇭🇰 Persians · Hong Kong SAR China
1172
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 1,393 14:04 20:00 40:32 ⛏ Fish Boom FC
27 1,094 14:28 28:30 — ⚔ Archer Rush
17 686 13:29 19:08 30:24 ⚔ Fish Boom FC into Skirms
16 644 14:11 19:22 36:42 ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
7,420 10,780 5,075 2,360 25,635 29,045
10,480 9,863 3,090 1,100 24,533 24,105
9,720 6,895 3,660 1,050 21,325 22,988
7,050 8,490 3,940 1,500 20,980 22,860
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.