AoeStats
← L_S_D_D_S_L

Arena

506380286Analyzed
2v2 RM · 20d ago on Sep 13, 2026· 54m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Malay · Italy
1018
+14
🇩🇰 Slavs · Denmark
956
+17
🇫🇷 Vietnamese · France
995
-16
🇫🇷 Mongols · France
970
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 2,286 11:15 15:23 37:48 ⛏ Fast Castle
31 1,695 10:21 18:17 25:38 ⛏ Fast Castle
24 1,306 9:55 14:57 36:31 ⛏ Fast Castle
23 1,258 10:30 17:27 33:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,320 16,505 12,930 1,150 56,905 78,356
20,010 24,710 8,260 3,100 56,080 63,049
18,345 11,790 8,750 2,900 41,785 46,979
8,600 9,500 6,465 1,500 26,065 28,585
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.