AoeStats
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MegaRandom

506364447Analyzed
2v2 RM · 20d ago on Sep 13, 2026· 65m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Mongols · Australia
1098
+13
🇷🇺 Britons · Russia
976
+17
🇮🇹 Mongols · Italy
1034
-16
🇪🇸 Malians · Spain
998
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 2,278 9:38 21:26 34:54 ⚔ Scout Rush
29 1,903 10:48 15:53 31:13 ⛏ Fast Castle
27 1,779 13:42 21:18 34:38
27 1,808 9:13 13:52 34:11 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
51,415 30,300 23,025 2,250 106,990 113,186
31,670 31,845 28,460 4,950 96,925 101,991
28,070 25,315 13,950 4,550 71,885 75,376
21,595 20,820 10,125 4,500 57,040 61,071
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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