AoeStats
← L_S_D_D_S_L

Arabia

503122422Analyzed
2v2 RM · 1mo ago on Aug 30, 2026· 30m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Britons · Russia
1168
+12
🇷🇺 Armenians · Russia
1108
+14
🇩🇪 Saracens · Germany
1098
-14
🇮🇹 Magyars · Italy
1046
-12
Player eAPM Actions Feudal Castle Imperial Opening
29 881 10:04 19:12 — ⚔ Scout Rush
28 832 10:58 23:05 — ⚔ Archer Rush
27 806 11:51 27:29 — ⚔ M@A Rush
15 461 10:06 21:22 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,910 6,591 3,720 105 15,326 16,568
7,890 5,198 1,520 200 14,808 15,684
7,270 4,417 1,090 800 13,577 13,999
6,505 4,205 2,000 200 12,910 14,290
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.