Arabia
509191126Analyzed1v1 RM
·
5d ago on Sep 25, 2026·
54m 47s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
kite hunting
233 units ordered
Two-Handed Swordsman41
Archer37
Champion34
Long Swordsman32
Elephant Archer25
Urumi Swordsman23
Crossbowman19
Man-at-Arms7
Armored Elephant7
Militia4
Battle Elephant2
Mangonel1
Scorpion1
First military 8:39 — Militia
[S&H] stellar
137 units ordered
Elite Skirmisher78
Berserk20
Archer15
Militia5
Man-at-Arms5
Skirmisher4
Mangonel4
Crossbowman3
Trebuchet3
First military 7:49 — Militia
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
kite hunting’s army
and what beats it
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Skirmisher
+3
beaten by
Hand Cannoneer
+10
Scorpion
+1
[S&H] stellar’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Skirmisher
+3