AoeStats
← richardchen1896

Black Forest

509068808Analyzed
3v3 RM · 7d ago on Sep 25, 2026· 57m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Bengalis · Norway
1000
+36
🇹🇼 Persians · Taiwan
996
+11
🇨🇳 Burmese · China
939
+13
🇨🇳 Slavs · China
928
-13
🇹🇼 Britons · Taiwan
908
-13
🇪🇸 Bohemians · Spain
820
-9
Player eAPM Actions Feudal Castle Imperial Opening
31 1,772 11:24 18:02 36:28 ⛏ Fast Castle
28 1,597 11:08 24:13 34:22 ⛏ Fish Boom FC
27 1,582 11:29 17:59 30:49 ⛏ Fast Castle
24 1,403 13:48 20:31 33:55 ⛏ Fast Castle
12 713 13:55 20:02 32:56 ⛏ Fish Boom FC
11 660 15:00 26:31 45:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,910 26,155 25,535 1,985 96,585 106,724
34,945 26,805 18,665 4,400 84,815 111,246
23,860 33,233 21,640 3,210 81,943 100,002
31,475 27,070 16,525 2,600 77,670 86,556
33,520 14,630 17,870 2,150 68,170 96,760
12,600 17,761 7,665 3,550 41,576 49,319
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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