AoeStats
← TroyMCclure6232

Yucatan

510430951Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 81m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Chinese · Colombia
948
+43
🇺🇸 Romans · United States
928
+17
🇺🇸 Spanish · United States
919
+17
🇨🇳 Goths · China
885
+18
🇨🇴 Ethiopians · Colombia
999
-19
🇦🇷 Vietnamese · Argentina
971
-31
🇵🇪 Slavs · Peru
923
-16
🇦🇷 Poles · Argentina
893
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 3,556 10:59 21:59 35:15 ⚔ Archer Rush
40 3,228 10:55 16:00 29:27 ⚔ FC into Archers
31 2,489 11:04 17:21 40:14 ⛏ Fast Castle
25 2,013 13:31 22:04 50:28 ⛏ Fish Boom FC
25 1,988 14:33 20:02 39:16 ⛏ Fish Boom FC
21 1,725 12:36 19:35 40:42 ⛏ Fast Castle
17 1,388 10:42 14:46 32:00 ⛏ Fast Castle
16 1,319 11:15 20:07 34:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
79,130 30,237 38,935 2,350 150,652 162,075
58,635 48,302 38,165 3,555 148,657 162,435
46,855 36,315 41,105 9,760 134,035 169,636
45,840 17,661 41,310 4,590 109,401 130,895
31,555 40,316 26,330 2,355 100,556 105,506
14,825 37,120 26,865 6,470 85,280 89,661
30,765 9,715 16,795 950 58,225 73,112
13,325 21,748 14,335 4,950 54,358 74,038
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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