AoeStats
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Nomad

510419557Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 45m 15s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Burgundians · Argentina
1355
+4
🇨🇴 Malay · Colombia
966
+17
🇵🇪 Slavs · Peru
886
+19
🇦🇷 Bulgarians · Argentina
873
+20
🇦🇷 Vietnamese · Argentina
1026
-16
🇦🇷 Ethiopians · Argentina
1011
-16
🇨🇳 Britons · China
998
-15
🇪🇸 Hindustanis · Spain
957
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 2,082 13:33 25:19 33:59 ⚔ Scout Rush
43 1,942 12:46 25:19 32:55 ⛏ Fish Boom into Galleys FC
30 1,365 14:34 23:05 — ⛏ Fish Boom into Fire Galleys FC
26 1,199 17:06 24:46 35:55 ⛏ Fish Boom
24 1,092 15:38 25:57 — ⛏ Fish Boom FC
22 999 14:56 30:58 42:39 ⚔ M@A into Archers
18 795 14:12 28:11 — ⚔ Fish Boom into Galleys into Archers into Towers
18 830 14:25 35:29 — ⚔ Drush into Archers

Resources

Player Food Wood Gold Stone Spent Collected
19,710 20,641 14,290 980 55,621 56,630
18,670 12,798 7,990 1,650 41,108 48,589
10,720 10,895 5,430 1,075 28,120 28,735
11,100 10,040 4,240 1,625 27,005 30,989
8,845 8,015 2,240 920 20,020 23,345
8,220 5,565 2,850 2,250 18,885 21,632
6,555 7,151 2,520 1,200 17,426 17,914
6,260 5,630 1,330 325 13,545 14,486
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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