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Lombardia

510019106Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 54m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
46 2,491 9:56 21:46 31:20 ⛏ Fast Castle
42 2,304 12:20 16:18 33:57 ⛏ Fast Castle
30 1,645 11:44 18:06 35:56 ⛏ Fast Castle
30 1,652 10:32 20:10 38:12 ⛏ Fast Castle
29 1,574 9:07 16:08 35:31 ⛏ Fast Castle
23 1,233 12:05 19:21 38:09 ⛏ Fast Castle
16 898 12:12 17:51 33:41 ⛏ Fast Castle
14 779 11:32 21:05 34:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,420 13,970 23,635 3,600 87,625 91,621
25,935 23,525 12,710 4,305 66,475 76,995
17,050 26,673 18,050 1,855 63,628 70,170
18,885 21,623 8,950 6,695 56,153 99,165
17,725 22,614 11,480 1,340 53,159 71,980
19,330 19,656 11,895 975 51,856 65,086
19,655 16,751 10,015 3,655 50,076 56,158
21,010 8,965 12,635 1,700 44,310 50,532
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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