AoeStats
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Arena

508444789Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 69m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Persians · Spain
874
+13
🇩🇪 Khmer · Germany
827
+15
🇪🇸 Slavs · Spain
818
+15
🇫🇷 Franks · France
747
+18
🇻🇪 Bohemians · Venezuela
882
-18
🇻🇪 Mongols · Venezuela
799
-15
🇨🇳 Portuguese · China
780
-14
🇩🇪 Britons · Germany
757
-14
Player eAPM Actions Feudal Castle Imperial Opening
57 3,942 12:29 17:50 28:37 ⛏ Fast Castle
36 2,490 10:49 15:08 30:58 ⛏ Fast Castle
23 1,589 12:28 17:32 32:51 ⛏ Fast Castle
20 1,372 10:38 17:56 38:24 ⛏ Fast Castle
19 1,322 12:45 16:49 33:15 ⛏ Fast Castle
16 1,089 13:14 20:23 37:30 ⛏ Fast Castle
14 990 9:34 20:41 36:34 ⛏ Fast Castle
8 526 12:05 20:43 30:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,535 67,255 24,060 4,415 137,265 142,611
39,620 25,280 36,220 5,150 106,270 112,646
46,540 34,970 20,585 3,115 105,210 140,319
20,755 34,010 25,110 3,510 83,385 88,819
21,785 26,510 23,775 4,400 76,470 88,430
31,360 19,510 20,100 2,975 73,945 106,985
18,010 19,380 7,540 2,900 47,830 54,222
8,000 5,380 2,475 850 16,705 21,362
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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