AoeStats
← Mr Diniz

African Clearing

510545719Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 28m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Maya · Brazil
1522
+15
🇨🇴 Mongols · Colombia
1516
+15
🇲🇴 Italians · Macao SAR China
1453
+17
🇹🇼 Berbers · Taiwan
1453
+18
🇺🇸 Burgundians · United States
1511
-17
🇺🇸 Spanish · United States
1502
-17
🇭🇰 Goths · Hong Kong SAR China
1477
-16
🇮🇶 Mongols · Iraq
1473
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 1,274 13:48 17:33 — ⛏ Fast Castle
44 1,241 12:39 — — ⚔ Scouts into Towers
36 1,010 13:26 17:25 — ⛏ Fast Castle
32 899 14:38 19:38 — ⛏ Fast Castle
32 913 13:21 16:58 — ⛏ Fast Castle
29 812 13:27 17:21 — ⛏ Fast Castle
24 686 13:47 17:58 — ⛏ Fast Castle
23 653 15:30 22:16 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
10,025 6,656 520 2,380 19,581 19,502
5,925 6,663 575 1,050 14,213 14,962
6,120 5,137 1,405 205 12,867 12,563
5,650 4,423 1,000 975 12,048 11,761
4,600 4,150 1,745 865 11,360 11,388
5,415 3,516 695 950 10,576 11,255
3,420 3,359 1,090 755 8,624 7,799
4,825 2,910 150 575 8,460 8,328
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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