AoeStats
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Oasis

508191704Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 25m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Magyars · Australia
1191
+13
🇹🇷 Khmer · Türkiye
1181
+13
🇹🇷 Hindustanis · Türkiye
1120
+16
🇩🇪 Italians · Germany
1042
+19
🇻🇳 Byzantines · Vietnam
1203
-19
🇹🇼 Berbers · Taiwan
1124
-16
🇩🇪 Persians · Germany
1069
-13
🇳🇵 Mongols · Nepal
1066
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 1,225 11:14 21:39 — ⚔ Archer Rush
33 848 9:52 22:57 — ⚔ Scout Rush
24 621 10:22 19:36 —
23 577 12:22 19:01 — ⛏ Fast Castle
21 533 11:14 20:33 — ⚔ Archers into Skirms into Scouts
20 515 9:45 19:05 — ⚔ Archer Rush
19 488 10:21 — —
14 353 11:46 18:19 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,770 3,970 2,010 125 14,875 15,283
5,315 5,445 1,315 750 12,825 13,131
5,750 4,515 2,315 0 12,580 13,876
4,855 5,250 600 930 11,635 13,425
5,250 3,455 1,800 200 10,705 12,098
5,100 3,695 1,170 200 10,165 11,259
4,350 3,520 1,475 200 9,545 11,628
2,805 2,194 100 125 5,224 5,920
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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