AoeStats
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Arena

507039999Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 56m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Malay · Hong Kong SAR China
1161
+15
🇭🇰 Britons · Hong Kong SAR China
1096
+18
🇹🇼 Persians · Taiwan
1054
+20
🇩🇪 Huns · Germany
1032
+21
🇬🇧 Italians · United Kingdom
1156
-19
🇩🇪 Malay · Germany
1152
-19
🇬🇷 Burmese · Greece
1148
-19
🇨🇿 Bengalis · Czechia
1102
-17
Player eAPM Actions Feudal Castle Imperial Opening
45 2,535 10:41 14:24 31:27 ⛏ Fast Castle
40 2,246 11:15 15:45 34:46 ⛏ Fast Castle
33 1,843 10:18 17:31 36:34 ⚔ FC into Archers
29 1,605 10:44 15:21 28:08 ⛏ Fast Castle
22 1,248 10:34 14:15 31:18 ⛏ Fast Castle
21 1,174 10:50 15:33 32:50 ⛏ Fast Castle
19 1,081 9:57 21:55 34:12 ⛏ Fast Castle
15 870 12:13 18:48 35:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,450 19,112 18,135 2,350 85,047 102,445
35,515 18,681 23,755 5,295 83,246 106,166
21,495 28,400 17,665 3,015 70,575 80,867
34,220 13,140 15,290 1,515 64,165 81,202
23,850 26,865 9,595 2,260 62,570 66,685
20,140 18,105 7,280 2,495 48,020 77,708
20,425 10,820 7,430 2,040 40,715 46,747
12,675 15,110 8,490 2,050 38,325 48,517
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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