AoeStats
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Oasis

507037672Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 25m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Tatars · Australia
1097
+14
🇮🇳 Burgundians · India
1057
+16
🇮🇳 Muisca · India
1032
+17
🇮🇳 Bulgarians · India
1021
+17
🇨🇳 Chinese · China
1138
-19
🇩🇪 Persians · Germany
1048
-16
🇨🇳 Japanese · China
1047
-16
🇦🇺 Huns · Australia
970
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 1,321 12:05 16:20 — ⚔ Archer Rush
29 741 13:42 — — ⚔ Drush
28 712 10:09 20:14 — ⚔ Scout Rush
25 632 11:45 17:52 — ⛏ Fast Castle
21 523 11:35 18:56 — ⛏ Fast Castle
18 453 10:55 20:06 —
17 420 11:10 16:40 — ⛏ Fast Castle
12 306 12:30 19:05 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,540 4,730 530 1,500 13,300 13,992
8,625 2,413 2,135 0 13,173 13,247
7,380 3,120 1,075 850 12,425 12,672
5,350 5,270 200 1,275 12,095 12,414
5,260 4,356 1,745 150 11,511 13,688
5,485 3,410 1,900 100 10,895 12,312
4,570 3,651 1,900 100 10,221 10,746
4,175 3,339 570 0 8,084 9,530
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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