AoeStats
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Oasis

507035467Analyzed
4v4 RM · 16d ago on Sep 16, 2026· 23m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Wei · Australia
1082
+15
🇮🇳 Burgundians · India
1040
+17
🇮🇳 Muisca · India
1013
+19
🇮🇳 Bulgarians · India
1003
+18
🇪🇸 Goths · Spain
1074
-18
🇫🇷 Chinese · France
1069
-18
🇩🇪 Persians · Germany
1048
-17
🇨🇳 Sicilians · China
1023
-16
Player eAPM Actions Feudal Castle Imperial Opening
57 1,325 11:48 — — ⚔ Archers into Skirms
33 759 10:08 21:36 — ⚔ Scout Rush
28 638 13:05 — — ⚔ Drush
28 657 11:36 17:43 — ⛏ Fast Castle
20 455 11:51 15:44 — ⛏ Fast Castle
19 435 11:29 16:51 — ⛏ Fast Castle
18 424 11:15 18:38 — ⛏ Fast Castle
14 317 12:44 19:00 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,125 2,739 1,495 0 10,359 10,651
5,075 3,885 250 200 9,410 10,258
5,065 3,174 1,065 100 9,404 10,161
4,905 2,985 1,250 100 9,240 9,778
5,050 3,285 335 200 8,870 11,391
4,225 3,215 335 335 8,110 10,504
4,140 2,555 410 850 7,955 9,287
3,030 2,350 325 450 6,155 6,323
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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