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Arena

506850520Analyzed
4v4 RM · 16d ago on Sep 15, 2026· 67m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Khmer · Taiwan
1144
+14
🇹🇼 Mongols · Taiwan
1119
+15
🇹🇼 Japanese · Taiwan
1049
+18
🇹🇼 Chinese · Taiwan
1001
+20
🇨🇿 Khmer · Czechia
1110
-17
🇨🇳 Poles · China
1107
-17
🇩🇪 Huns · Germany
1097
-17
🇺🇸 Ethiopians · United States
1066
-16
Player eAPM Actions Feudal Castle Imperial Opening
59 3,954 10:51 14:01 26:50 ⛏ Fast Castle
52 3,499 12:22 16:12 30:17 ⛏ Fast Castle
43 2,876 11:25 15:55 29:28 ⛏ Fast Castle
38 2,525 10:15 15:26 30:50 ⛏ Fast Castle
28 1,851 9:45 13:12 31:19 ⛏ Fast Castle
28 1,846 10:27 17:49 34:55 ⛏ Fast Castle
19 1,265 9:44 13:37 31:30 ⛏ Fast Castle
13 878 11:10 17:49 31:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
74,840 19,960 41,145 4,480 140,425 142,456
69,265 48,750 14,675 1,660 134,350 155,917
46,745 39,105 18,025 4,200 108,075 111,499
37,845 44,320 15,710 5,095 102,970 120,605
54,460 19,585 26,315 1,780 102,140 111,661
34,055 16,285 14,590 1,530 66,460 67,188
24,225 20,195 9,665 4,165 58,250 66,330
21,225 18,840 7,620 2,070 49,755 51,809
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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