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African Clearing

506830575Analyzed
4v4 RM · 17d ago on Sep 15, 2026· 54m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Chinese · Germany
1093
+17
🇩🇪 Gurjaras · Germany
1079
+18
🇫🇷 Berbers · France
1051
+19
🇮🇪 Burgundians · Ireland
1051
+19
🇨🇳 Mongols · China
1331
-27
🇪🇸 Ethiopians · Spain
1172
-21
🇦🇷 Maya · Argentina
1011
-14
🇨🇳 Persians · China
947
-11
Player eAPM Actions Feudal Castle Imperial Opening
30 1,640 13:50 18:10 40:20 ⛏ Fast Castle
22 1,222 14:18 22:48 38:28 ⛏ Fast Castle
22 1,185 16:01 28:45 44:47 ⛏ Fast Castle
21 1,117 14:43 24:07 — ⛏ Fast Castle
19 1,050 13:34 19:02 — ⛏ Fast Castle
14 767 15:52 22:18 41:57 ⛏ Fast Castle
14 775 13:08 20:28 36:27 ⛏ Fast Castle
2 112 20:25 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
36,680 10,990 16,420 1,195 65,285 72,810
22,395 23,020 5,440 950 51,805 62,402
16,370 17,610 12,220 4,225 50,425 52,738
20,895 19,290 4,825 2,250 47,260 66,953
17,870 15,665 6,720 1,910 42,165 49,255
17,715 8,855 12,870 1,900 41,340 60,632
6,085 4,320 1,270 310 11,985 14,178
1,050 2,400 0 200 3,650 4,703
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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