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MegaRandom

506825487Analyzed
4v4 RM · 17d ago on Sep 15, 2026· 44m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Italians · France
1167
+13
🇨🇭 Ethiopians · Switzerland
1097
+15
🇨🇳 Khitans · China
1008
+19
🇨🇳 Armenians · China
994
+19
🇩🇪 Muisca · Germany
1100
-17
🇷🇺 Burgundians · Russia
1089
-17
🇺🇸 Shu · United States
1074
-16
🇧🇷 Khmer · Brazil
1066
-16
Player eAPM Actions Feudal Castle Imperial Opening
68 3,041 10:53 27:21 39:45 ⚔ Archer Rush
39 1,747 10:04 18:11 36:39 ⚔ FC into Scouts
33 1,496 10:05 23:24 37:55 ⚔ Archers into Skirms
26 1,151 13:15 40:07 — ⚔ Scouts into Skirms
23 1,036 9:52 24:51 — ⚔ Archers into Skirms
20 911 11:23 14:22 32:49 ⛏ Fast Castle
20 904 12:58 21:51 39:57 ⛏ Fast Castle
13 590 13:03 21:46 38:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,575 12,659 3,360 1,500 51,094 53,759
19,335 12,447 5,820 1,050 38,652 43,392
20,250 6,755 6,660 2,150 35,815 40,568
16,850 8,211 5,970 1,120 32,151 34,370
11,025 10,880 6,250 975 29,130 35,586
11,355 9,155 5,655 1,785 27,950 30,230
8,245 11,330 3,875 200 23,650 26,012
5,770 5,240 300 325 11,635 15,717
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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