AoeStats
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Arena

506657516Analyzed
4v4 RM · 17d ago on Sep 14, 2026· 45m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Spanish · United Kingdom
1070
+16
🇩🇪 Huns · Germany
1067
+16
🇭🇰 Koreans · Hong Kong SAR China
1066
+16
🇭🇰 Burgundians · Hong Kong SAR China
954
+22
🇺🇸 Koreans · United States
1115
-18
🇨🇳 Franks · China
1081
-18
🇹🇷 Huns · Türkiye
1078
-18
🇮🇪 Turks · Ireland
1024
-16
Player eAPM Actions Feudal Castle Imperial Opening
54 2,479 10:48 16:48 32:26 ⛏ Fast Castle
38 1,748 12:10 16:14 36:17 ⛏ Fast Castle
34 1,529 10:57 15:04 30:13 ⛏ Fast Castle
26 1,177 11:41 15:30 32:34 ⛏ Fast Castle
23 1,030 11:06 15:15 31:11 ⛏ Fast Castle
20 921 10:29 15:58 28:06 ⛏ Fast Castle
19 849 11:22 15:47 35:54 ⛏ Fast Castle
16 712 11:06 19:27 30:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,970 18,395 10,685 3,100 60,150 72,060
28,425 13,540 11,465 1,500 54,930 57,922
20,020 24,540 7,100 1,630 53,290 59,155
23,350 11,430 16,625 1,500 52,905 57,375
17,685 18,355 8,050 2,105 46,195 55,039
20,065 8,860 12,945 850 42,720 48,449
14,475 12,860 4,335 1,925 33,595 35,088
11,595 7,675 4,530 1,500 25,300 33,111
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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