AoeStats
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Black Forest

506651809Analyzed
4v4 RM · 18d ago on Sep 14, 2026· 3m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Bohemians · Hong Kong SAR China
1225
+11
🇨🇳 Saracens · China
1223
+11
🇨🇳 Teutons · China
1002
+19
🇨🇳 Khmer · China
1000
+63
🇲🇽 Khmer · Mexico
1111
-16
🇩🇪 Armenians · Germany
1100
-15
🇩🇪 Persians · Germany
1100
-15
🇮🇩 Mongols · Indonesia
1099
-15
Player eAPM Actions Feudal Castle Imperial Opening
116 399 — — —
49 169 — — —
48 166 — — —
37 126 — — —
34 117 — — —
30 104 — — —
13 45 — — —
10 36 — — —

Resources

Player Food Wood Gold Stone Spent Collected
400 124 0 0 524 414
400 100 0 0 500 435
350 51 50 0 451 271
350 100 0 0 450 295
300 100 50 0 450 204
200 125 0 0 325 70
150 100 0 0 250 295
20 182 0 0 202 88
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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