AoeStats
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African Clearing

506401044Analyzed
4v4 RM · 19d ago on Sep 13, 2026· 30m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Japanese · China
1106
+15
🇮🇳 Magyars · India
1096
+16
🇮🇳 Georgians · India
1061
+17
🇮🇳 Romans · India
1049
+17
🇹🇼 Sicilians · Taiwan
1112
-17
🇩🇪 Gurjaras · Germany
1105
-17
🇧🇷 Saracens · Brazil
1080
-16
🇹🇼 Georgians · Taiwan
1061
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 1,141 14:56 22:34 — ⚔ Towers FC
34 1,022 14:40 20:42 — ⛏ Fast Castle
30 886 12:06 22:17 — ⛏ Fast Castle
25 750 13:57 22:33 — ⚔ Scout Rush
24 707 13:57 18:09 — ⛏ Fast Castle
20 589 13:37 — — ⚔ M@A Rush
15 448 13:52 25:30 — ⚔ Scout Rush
8 249 14:49 — —

Resources

Player Food Wood Gold Stone Spent Collected
6,660 5,235 915 1,250 14,060 14,650
5,975 5,255 1,335 300 12,865 13,240
4,830 4,666 1,995 335 11,826 11,179
5,845 4,178 770 300 11,093 11,750
4,830 4,010 1,765 205 10,810 11,121
4,955 2,960 1,145 100 9,160 9,651
4,740 3,055 580 100 8,475 8,690
2,675 1,690 140 100 4,605 5,735
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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