AoeStats
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Arena

506390065Analyzed
4v4 RM · 19d ago on Sep 13, 2026· 53m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Magyars · Hong Kong SAR China
1098
+16
🇩🇪 Huns · Germany
1068
+17
🇨🇳 Ethiopians · China
1041
+19
🇨🇳 Malay · China
1040
+19
🇦🇺 Ethiopians · Australia
1194
-22
🇦🇺 Bohemians · Australia
1139
-19
🇦🇺 Romans · Australia
1118
-19
🇦🇺 Celts · Australia
944
-11
Player eAPM Actions Feudal Castle Imperial Opening
42 2,223 10:48 14:43 29:02 ⛏ Fast Castle
41 2,151 11:41 16:12 20:30 ◆ FC into Fast Imp
39 2,071 8:38 14:23 52:31 ⛏ Fast Castle
26 1,374 12:45 17:53 40:44 ⛏ Fast Castle
25 1,306 11:04 17:49 — ⛏ Fast Castle
21 1,135 11:43 17:08 — ⛏ Fast Castle
15 781 10:22 13:59 35:49 ⛏ Fast Castle
8 443 10:43 18:01 30:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,135 30,620 16,910 2,945 72,610 100,077
23,545 12,750 10,275 1,240 47,810 58,886
21,765 7,740 7,370 2,050 38,925 47,512
13,225 8,077 4,700 890 26,892 28,123
9,355 7,300 9,200 100 25,955 26,900
10,740 9,980 1,880 2,300 24,900 30,158
12,185 8,620 2,555 880 24,240 24,396
9,325 7,655 4,145 830 21,955 22,758
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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