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African Clearing

506386281Analyzed
4v4 RM · 19d ago on Sep 13, 2026· 26m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mapuche · China
1375
+7
🇨🇳 Chinese · China
1363
+7
🇨🇳 Huns · China
1196
+13
🇨🇳 Vietnamese · China
949
+22
🇹🇼 Ethiopians · Taiwan
1158
-13
🇹🇼 Huns · Taiwan
1157
-13
🇬🇧 Khmer · United Kingdom
1151
-13
🇩🇪 Gurjaras · Germany
1078
-10
Player eAPM Actions Feudal Castle Imperial Opening
57 1,532 13:03 24:58 — ⚔ Archer Rush
34 903 16:02 19:29 — ⛏ Fast Castle
29 767 12:46 19:52 — ⚔ Archer Rush
28 762 12:40 16:37 — ⛏ Fast Castle
28 759 12:47 18:34 — ⛏ Fast Castle
26 705 15:53 — — ⚔ Skirmisher Rush
17 446 14:59 21:25 — ⛏ Fast Castle
9 252 16:09 21:31 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,175 4,471 2,750 200 12,596 12,743
5,400 4,620 2,060 300 12,380 12,524
4,625 4,450 1,945 100 11,120 11,016
5,445 3,350 1,250 200 10,245 11,017
4,600 3,965 1,255 290 10,110 10,843
4,050 4,130 1,685 100 9,965 10,489
4,650 2,607 910 200 8,367 8,562
4,100 2,480 300 100 6,980 7,978
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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