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Hill Fort

506379569Analyzed
4v4 RM · 19d ago on Sep 13, 2026· 53m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1178
+14
🇫🇮 Britons · Finland
1094
+17
🇬🇪 Japanese · Georgia
1061
+18
🇨🇳 Huns · China
1050
+19
🇨🇳 Magyars · China
1137
-18
🇨🇳 Persians · China
1127
-17
🇨🇳 Tatars · China
1118
-17
🇩🇪 Italians · Germany
1094
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 1,856 11:36 15:40 30:41 ⛏ Fast Castle
35 1,877 11:33 16:40 36:53 ⛏ Fast Castle
26 1,394 10:33 17:19 32:29 ⛏ Fast Castle
22 1,170 10:38 17:39 32:18 ⛏ Fast Castle
21 1,116 13:12 18:06 33:54 ⛏ Fast Castle
17 910 11:15 20:08 35:30 ⛏ Fast Castle
17 899 11:14 18:10 35:22 ⛏ Fast Castle
14 750 10:27 18:14 33:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,230 14,876 17,310 4,195 69,611 73,542
31,980 18,041 14,425 2,065 66,511 84,805
19,295 21,720 12,600 4,365 57,980 75,190
27,245 15,135 9,410 4,950 56,740 64,988
26,665 11,290 16,815 1,905 56,675 58,808
19,700 16,005 10,050 3,055 48,810 53,530
15,990 17,630 7,430 2,505 43,555 48,211
7,990 10,295 9,695 1,400 29,380 33,389
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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