AoeStats
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MegaRandom

504728631Analyzed
4v4 RM · 26d ago on Sep 6, 2026· 34m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Celts · Romania
1150
+13
🇨🇳 Spanish · China
1113
+15
🇦🇺 Bulgarians · Australia
1078
+16
🇫🇷 Khmer · France
1029
+18
🇨🇳 Portuguese · China
1094
-21
🇨🇳 Huns · China
1090
-16
🇩🇪 Muisca · Germany
1078
-15
🇭🇰 Georgians · Hong Kong SAR China
1076
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 992 11:20 17:53 — ⛏ Fish Boom FC
26 890 11:31 16:20 — ⛏ Fast Castle
20 685 11:56 18:08 — ⛏ Fast Castle
20 684 11:56 18:12 31:35 ⛏ Fast Castle
17 594 11:38 16:54 33:11 ⛏ Fish Boom FC
11 363 13:42 18:19 25:15 ◆ FC into Fast Imp
11 390 13:26 23:40 — ⛏ Fish Boom FC
0 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
12,830 5,755 4,145 1,600 24,330 29,207
8,040 6,602 4,265 0 18,907 21,572
7,350 7,803 1,685 1,855 18,693 21,880
8,590 5,524 3,055 650 17,819 20,681
7,225 5,260 1,605 3,185 17,275 18,019
5,730 6,585 810 750 13,875 15,956
4,100 2,295 1,050 790 8,235 10,094
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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