AoeStats
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Arabia

504684066Analyzed
4v4 RM · 26d ago on Sep 6, 2026· 58m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1108
+16
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1094
+17
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1093
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1078
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1140
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1130
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🇯🇵 Teutons · Japan
1111
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🇪🇸 Wei · Spain
1058
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Player eAPM Actions Feudal Castle Imperial Opening
44 2,531 10:02 23:01 37:58 ⛏ Fast Castle
30 1,744 9:37 21:42 39:23 ⚔ Drush into Skirms
26 1,519 9:43 21:11 40:08 ⚔ Archer Rush
22 1,282 10:14 19:49 — ⚔ Scout Rush
21 1,236 11:02 19:38 32:18 ⛏ Fast Castle
19 1,076 11:55 18:13 44:54 ⛏ Fast Castle
15 900 13:02 21:16 35:02 ⛏ Fast Castle
15 861 11:23 22:17 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
41,290 28,162 11,650 6,050 87,152 95,910
47,710 11,188 25,280 1,295 85,473 100,625
33,910 17,794 13,940 3,550 69,194 75,746
18,230 21,871 15,680 2,200 57,981 65,900
21,555 9,515 10,805 2,195 44,070 48,544
18,080 14,103 3,275 3,150 38,608 39,256
6,455 5,466 1,615 225 13,761 17,732
4,590 3,646 250 755 9,241 9,823
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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