AoeStats
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MegaRandom

504438999Analyzed
4v4 RM · 27d ago on Sep 5, 2026· 65m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Persians · France
1111
+17
🇸🇰 Teutons · Slovakia
1097
+18
🇨🇳 Saracens · China
1068
+19
🇧🇷 Romans · Brazil
1050
+20
🇨🇳 Gurjaras · China
1193
-22
🇩🇿 Saracens · Algeria
1186
-20
🇩🇪 Muisca · Germany
1110
-17
🇳🇿 Koreans · New Zealand
1057
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 2,425 15:30 24:48 — ⛏ Fish Boom into Galleys into Fire Galleys FC
21 1,363 13:59 18:20 45:08 ⛏ Fish Boom FC
21 1,376 14:24 24:53 47:03 ⚔ Fish Boom into Towers FC
19 1,243 12:48 20:52 34:23 ⛏ Fish Boom FC
17 1,087 16:28 22:38 40:44 ⛏ Fast Castle
16 1,035 14:04 23:55 55:37 ⚔ Fish Boom into Scouts
16 1,032 12:04 16:34 33:26 ⛏ Fish Boom FC
5 322 15:43 23:39 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
61,325 26,370 11,020 4,450 103,165 118,203
28,520 30,510 7,065 2,835 68,930 88,270
24,885 28,655 7,180 4,060 64,780 66,161
25,150 25,420 12,515 1,050 64,135 69,553
17,570 38,231 6,005 1,710 63,516 74,186
21,990 17,172 11,135 2,715 53,012 52,271
17,665 24,470 3,120 1,760 47,015 51,612
4,205 4,670 620 750 10,245 10,577
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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