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Black Forest

504268559Analyzed
4v4 RM · 28d ago on Sep 4, 2026· 41m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1116
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1095
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1089
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1124
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🇨🇿 Inca · Czechia
1047
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🇩🇪 Goths · Germany
976
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Player eAPM Actions Feudal Castle Imperial Opening
32 1,329 10:44 16:32 29:35 ⛏ Fast Castle
24 1,004 11:07 14:45 29:00 ⛏ Fast Castle
22 915 12:11 18:47 33:23 ⛏ Fast Castle
20 844 10:46 16:32 30:01 ⛏ Fast Castle
18 760 12:32 17:16 33:28 ⛏ Fast Castle
17 693 12:41 25:39 37:46 ⚔ Tower Rush
14 579 12:03 18:00 32:04 ⛏ Fast Castle
14 585 11:38 20:15 33:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,575 31,326 14,290 3,160 64,351 73,119
34,805 11,605 14,170 2,900 63,480 69,788
17,770 19,150 17,985 1,500 56,405 60,301
21,325 16,010 13,500 3,050 53,885 61,939
16,155 20,299 9,495 1,960 47,909 53,091
18,945 16,475 5,625 850 41,895 48,185
19,430 12,507 6,425 1,985 40,347 52,588
12,955 5,579 3,480 1,875 23,889 28,580
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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