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Black Forest

503826530Analyzed
4v4 RM · 1mo ago on Sep 2, 2026· 60m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Dravidians · Brazil
1122
+14
🇧🇪 Persians · Belgium
1059
+17
🇺🇸 Britons · United States
1033
+18
🇳🇱 Turks · Netherlands
1022
+19
1114
-19
🇩🇪 Persians · Germany
1114
-19
🇨🇳 Romans · China
1078
-17
🇨🇳 Chinese · China
1038
-15
Player eAPM Actions Feudal Castle Imperial Opening
58 3,526 11:50 15:38 31:01 ⛏ Fast Castle
39 2,363 12:50 16:20 30:17 ⛏ Fast Castle
34 2,069 11:07 18:46 32:01 ⛏ Fast Castle
22 1,351 11:26 15:28 28:54 ⛏ Fast Castle
20 1,198 13:38 17:52 33:39 ⛏ Fast Castle
18 1,061 15:36 23:16 41:49 ⛏ Fast Castle
16 971 11:57 15:57 34:21 ⛏ Fast Castle
15 909 15:01 22:57 35:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,700 24,040 26,330 3,650 98,720 120,795
30,025 36,610 17,895 2,745 87,275 128,954
26,190 37,750 19,605 2,355 85,900 97,927
46,600 14,503 21,495 2,435 85,033 101,937
28,995 22,990 28,315 1,800 82,100 120,249
18,875 36,130 22,765 1,920 79,690 82,787
14,825 29,699 21,975 5,070 71,569 108,866
25,050 15,685 11,205 4,145 56,085 64,202
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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