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QS Arena

503387094Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 43m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1265
+13
🇨🇳 Teutons · China
1216
+15
🇫🇷 Khmer · France
1141
+19
🇩🇪 Hindustanis · Germany
1108
+20
🇨🇳 Poles · China
1303
-21
🇨🇳 Burmese · China
1261
-20
🇨🇳 Persians · China
1147
-14
🇨🇳 Turks · China
1075
-11
Player eAPM Actions Feudal Castle Imperial Opening
49 2,129 8:06 11:38 25:51 ⛏ Fast Castle
46 1,986 7:45 11:40 25:24 ⛏ Fast Castle
32 1,401 8:32 12:30 27:10 ⛏ Fast Castle
32 1,403 8:26 11:35 27:05 ⛏ Fast Castle
27 1,166 9:15 14:24 28:01 ⛏ Fast Castle
25 1,081 7:33 16:15 29:00 ⛏ Fast Castle
24 1,061 8:07 13:47 30:22 ⛏ Fast Castle
16 701 9:17 15:49 27:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,620 30,450 8,915 5,050 78,035 87,622
32,370 20,280 18,095 2,350 73,095 75,036
33,540 12,105 20,775 850 67,270 71,106
29,145 9,990 23,165 2,150 64,450 70,024
33,650 12,160 15,025 2,255 63,090 71,368
26,095 15,425 11,760 2,935 56,215 63,921
15,195 9,995 2,620 1,810 29,620 33,670
13,295 8,760 5,660 1,555 29,270 38,692
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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