AoeStats
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Four Lakes

503382054Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 37m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1167
+14
🇨🇳 Persians · China
1162
+14
🇩🇪 Japanese · Germany
1091
+17
🇧🇷 Italians · Brazil
1067
+18
🇦🇺 Tupi · Australia
1184
-19
🇳🇴 Italians · Norway
1124
-16
🇨🇳 Koreans · China
1095
-15
🇨🇴 Goths · Colombia
1083
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 1,395 9:41 23:04 — ⚔ Archer Rush
36 1,348 10:15 22:15 — ⚔ Scout Rush
35 1,305 12:49 22:19 — ⚔ Fish Boom into Archers
32 1,187 9:52 23:54 — ⚔ Archer Rush
25 944 10:11 19:27 36:04 ⚔ FC into Skirms
23 861 11:17 21:59 — ⚔ Fish Boom into Skirms
17 635 11:28 16:28 26:16 ⛏ Fish Boom FC
16 589 12:59 25:24 33:40 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
15,160 13,917 6,690 2,425 38,192 41,114
10,125 12,606 10,670 310 33,711 35,483
9,920 12,895 4,600 2,250 29,665 36,213
14,260 10,240 2,530 1,050 28,080 30,002
12,120 9,435 6,255 200 28,010 30,604
9,150 9,948 2,770 1,300 23,168 23,887
5,645 4,385 3,355 650 14,035 19,176
4,275 3,067 1,525 625 9,492 9,997
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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