AoeStats
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Lombardia

507125986Analyzed
2v2 RM · 16d ago on Sep 16, 2026· 60m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Magyars · Germany
878
+17
867
+18
🇬🇧 Bohemians · United Kingdom
1000
-69
🇬🇧 Mongols · United Kingdom
812
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 2,335 11:31 17:05 44:13 ⛏ Fast Castle
22 1,308 9:53 22:59 40:30 ⚔ Archer Rush
21 1,257 11:56 19:58 34:32 ⛏ Fast Castle
16 941 11:45 20:00 36:58 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
27,955 17,470 11,195 3,095 59,715 86,609
21,090 19,220 11,260 2,535 54,105 61,071
15,540 12,715 8,255 2,175 38,685 42,901
10,405 15,469 9,785 2,250 37,909 43,079
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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