AoeStats
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Lombardia

507109366Analyzed
2v2 RM · 17d ago on Sep 16, 2026· 65m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Lithuanians · United States
886
+16
🇺🇸 Burmese · United States
883
+16
🇩🇪 Tatars · Germany
894
-16
🇩🇪 Maya · Germany
883
-16
Player eAPM Actions Feudal Castle Imperial Opening
21 1,378 12:04 16:14 33:28 ⛏ Fast Castle
17 1,131 11:18 21:09 52:06
17 1,098 11:51 18:44 44:11 ⛏ Fast Castle
10 654 12:22 18:02 40:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,795 11,720 10,080 2,800 45,395 51,012
19,965 10,325 11,625 1,500 43,415 66,579
12,930 9,414 6,885 2,000 31,229 39,573
9,060 7,215 3,810 1,975 22,060 23,799
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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